AI Insights · Timothy · April 2024
Top 5 Low Poly Games on Android in Finland Q1 2024
Discover the performance trends of the top 5 low poly games on the Android platform in Finland during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw a variety of trends for the top low poly games on the Android platform in Finland. Here’s a detailed look at how these games performed in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Roblox experienced a mixed quarter. Weekly revenue peaked at approximately $42.8K in the first week of January before gradually declining to around $15.3K by mid-March, with a slight uptick to $18.8K by the end of the quarter. Weekly downloads showed fluctuations, starting strong at 2K and reaching a high of 2.5K in early February, but ending the quarter at around 1.4K. The weekly active users started at 172.2K, dipped to 150.9K in early March, and closed the quarter at 158.7K.
Eatventure also had a dynamic quarter. Weekly revenue remained relatively stable, with minor fluctuations, peaking at $178 in the first week of January and ending at $119 in the last week of March. Weekly downloads saw significant variation, starting at 1.1K, dropping to 226 in mid-February, and then spiking to 1.2K in the week of February 19. The active users followed a similar pattern, starting at 2.8K, peaking at 2.5K in late February, and ending at 1.2K.
Lumber Empire: Idle Wood Inc had a modest performance. Weekly downloads started at 468 and experienced a peak of 840 in mid-February, before settling at around 157 by the end of March. Weekly revenue was negligible, with minor peaks reaching up to $13. Active users showed a peak of 1.7K in mid-February, ending the quarter at 1K.
Idle Lumber Empire showed a consistent pattern. Weekly revenue began at $1.2K, fluctuating and ending at $524. Downloads started at 760 and saw a decrease to 131 by mid-March, closing at 211. Active users started at 1.8K, peaked at 930 in late February, and ended the quarter at 584.
Riding Extreme 3D had a stable quarter with no revenue recorded. Weekly downloads started at 282, dipped to 159 in late January, and ended at 172. Active users started at 764, peaked at 631 in late February, and ended at 469.
For more detailed insights and data, visit Sensor Tower.